Rules. Compiled from the original ​ HorrorClix Complete Rules​, the. Nightmares​ Rules Insert, the final ​ Errata & Clarifications document​ from May Check the full game rules pdf here: documents/ The game keeps getting better and better. Well we have seen a bit of hype on here about Horroclix, and there is a ton more out there on the web. So how does the new game sound?.

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There are only three items printed on a victim token: No monster or victim can end its movement on a space occupied by a tombstone, but it can move through a space occupied by a tombstone as if it were clear terrain. Friendly monsters are monsters controlled by you.

To determine if a monster 2 spaces away is adjacent to a giant monster, use any straight edge or draw an imaginary line from the center of the giant monster’s space to the center of the target’s space. A game element that has been removed from the game cannot be used again in the current game and is returned to its owner.

Giant monsters ignore other monsters’ Shove and Trap powers. They then place their crypts of plot twist cards face down beside the monster cards, announce how many cards they have in their crypt, and declare which monsters, if any, are providing any extra plot twist cards. To help ” brick-and-mortar ” stores compete against internet retail stores HorrorClix, like HeroClix, used the popular “buy it by the brick” configuration.

Monsters and victims can move through spaces of clear terrain without penalty. Though monsters usually enter an hourglass state as result of taking damage, some monsters start the game in an hourglass state. Some game effects, including some abilities, allow the substitution of one combat value for another. If a line of fire between two squares on the same elevation crosses elevated terrain of a higher level, it is blocked.

This is the number of points it costs to add the monster to your army. Action tokens are used to remind all players that a monster has been given an action during the current turn. A line of fire is considered to pass through hindering terrain if it passes through the diagonal of two diagonally adjacent hindering terrain spaces and any of the following: A monster with an hourglass showing in place of particular combat value is subject to certain restrictions or circumstances.


The free action does not count as one of your available actions for the turn.

Before playing, players should agree on the build total they will use when assembling their armies. If the transfer of control of a monster due to Insanity causes one player to control all the monsters on the map, then the game ends per dules rules of Section A value can be replaced by a number that is more than 3 greater than itself, but if the replaced value is subsequently modified, hlrrorclix cannot be modified by more hrororclix 3.

A game element must be in play in the game to have an effect on the game. When the move action has resolved, the monster can be assigned a close combat action as a free action.

A monster with the speed symbol can swim. Swimming monsters use all the standard rules for monsters, except that they treat water terrain as clear terrain for movement purposes.

HorrorClix – Wikipedia

After the game, all players retrieve their monsters, victims, cards, objects, and so on. Elevated terrain represents space above the ground level of the battlefield, such as cliffs and rooftops. The process of rescuing a victim is identical horrroclix slaying a victim, though plot twist cards and powers that prevent the slaying of victims cannot be used to prevent a victim from being rescued, and vice versa.

Plot twist cards allow you to strategically affect the course of play. Retrieved from ” http: On a result of 4—6, that monster has broken away from all adjacent opposing monsters and can move. Flying monsters use all the standard rules for monsters, except where noted.

HorrorClix Rules Posted… – …

You cannot target a victim with an attack. Add this modifier only once, regardless of the number of spaces of hindering terrain the line of fire passes through. If, however, the monster has a power that modifies or replaces its damage, hkrrorclix Slash If the attack succeeds, roll a d6 before dealing damage: If a target of a ranged combat attack is adjacent to a Tree of the Damned, the Tree of the Damned acts as a space of blocking terrain when determining the line of fire.


All players reveal their completed armies and lay out their monster cards face up on the table in front of them.

Horrorclix Update: The Rules of the Game! – HeroClix Realms

When moving a monster, if there are no opposing monsters or victims in the two spaces on either side of the doorway, then you can move your monster through the doorway as if it were open. If the gules leader leaves play, the cabal power cannot be used.

To show that a monster is hovering, move the flight indicator on its flight stand to its lowest position. Although the effects of powers and plot twist cards supercede these HorrorClix rules when they conflict, the rule of 3 always takes precedence. You can give a monster two kinds of combat actions: Elevated terrain can contain other types of terrain; these squares are considered to have the properties of both terrain types.

When a monster transforms, flip its monster card; play continues with the player using the powers printed on the side of the card that is newly face up. The player moving a double-base monster chooses any space adjacent to the double-base to begin counting movement.

Monsters and victims on opposite sides of walls are not adjacent. Four of these values are printed on the combat dial and are visible through the stat slot: Monsters and victims occupying adjacent spaces are adjacent to one another.

The monster can move through spaces adjacent to every opposing monster from which it broke away; however, if the monster enters a space adjacent to horrorcli opposing monster to which it was not adjacent when it broke away, the monster must end its movement.

A monster may choose to target fewer monsters than it has lightning bolts.

A speed symbol or speed symbol indicates that a monster interacts with the map in other special ways see below. Innocent victims play an important part of the game, with monsters protecting them, eating them, or both.

HorrorClix has three kinds of maps: