Hans Bacher: Dream Worlds – Production Design in Animation (Selected). Posted by: Nagy Péter. Email ThisBlogThis!Share to TwitterShare to FacebookShare. A happy note to close out this year’s animation book releases: Hans Bacher’s eagerly anticipated book about animation production design. Hans Bacher is acknowledged as one of the greats of production design for animation and he has been given unparalleled access to Disney’s archives to.

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Hans Bacher’s Dream Worlds

The campaign starts as dreamwrlds sun begins to set with a very light summer rain. You can define spawn points, power-up locations, mission points, AI zones, multiple and alternative pathways and how the player would navigate around your environment.

When I was in college, studying computer animation I found a great book that offered insight into preproduction and world creation for animation. Still, there are useful ideas, like making thumbnail sketches of screenshots from films to teach yourself what sort of angles and compositions work best for the mood you’re trying to create. Such as a well lit doorway or headlights on a car in a dark alley.

All in all, a fine peek into the world of animation. But even in nature you will find a situation where the sky is the darkest value and a middle-ground the lightest. You are exploring as many ways as possible where you want dreamqorlds take your environment to. This is done through framing of architecture, lightingenvironment cues, prop placement, on screen direction or AI character direction.

There are two elements to consider before you start. Production Design for Animation by Hans Bacher. In our design-planning stage, detail should only be added where it is needed to explain the story.

All content is based on my own personal experimentation, experience and opinion. How much detail can we afford to show without overloading the images?

Lists with This Book. Many of the storyboards, while lacking details are visually strong because of the composition. If your environment works without any detail, then it will baacher with detail. The author says this bacherr line, ” Color hzns be used to create specific moods. Our images are visible only for a few seconds, they have to be very precise in their arrangement.


Visual development for a map or a game environment is no different. Composition and arrangement of your environment should be dictated by your purpose that you want the viewer or the player to experience. The key is to find a way to use practical knowledge in one discipline and transfer it to another.

The reproductions of his art nacher beautiful, and the page layouts are well crafted. World of Level Design website, its tutorials and products are not endorsed, sponsored or approved by any mentioned companies on this website in any way. Use color depending on the style and theme of your environment and the story you are trying to tell. There are more pictures and videos on my blog.

For the rest a really good book! What can you learn from production design for animation?

The actual art tips were solid and important, but stuff I had seen elsewhere already I do have a lot of art books. Sunny bright day will use a warm color palette red, orange, yellow. For 3d models, use simple geometric shapes and boundaries of the model. You don’t need to show each object at full length; you create more depth by cutting closer, moving them sideways and into the depth of your composition.

To achieve the desired result, a scary moment or a romantic scene, you choose the best arrangement of values. During the last stage, there will be no time left for studying. Trivia About Dream Worlds: Every example included in the book serves to emphasis design concepts.

Dream Worlds: Production Design for Animation

Rhythm and Style Variety. Hans Bacher has been a major influence on the design of Disney films for nearly 20 years.

My goal is to always see as much of the environment in detail as I can in my mind before I jump into the editor and start blocking in the map. When it comes to color, composition and design, Hans is in a class by himself.


Full range of values in your game environment or level design are just as important as they are in traditional medium painting, drawing, film, animation.

To view it, click here. The feel of the place changes from paradise to terror induced jungle.

What mood and emotion do you want to communicate in bacheg scene. Hans Bacher, a 25 year storyboarder for Disney, covers the the process he and his team went through in designing the worlds for Mulan, Aladdin, The Lion King, Beauty and the BeastLilo and Stitch, and a few others. For textures start with simple flat colors and values to define your materials.

He gives great insight into the process as well as general instruction on how to frame, move characters and tell the story in the best possible way. Want to know more what you are getting by subscribing? Outcome of preproduction is bahcer know exactly what you are going to create.

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It is interesting to note that if your sketch works without the detailed stuff, the final background should do it as well. But, next best thing is to research and collect reference from images.

It is not interactable. Production Design for Animation by Hans Bacher. What color combination and color palette do they use and what is the feeling of the scene? Unfortunately, I was not part of the group of artists that went to China for Mulan. If you are creating a horror scene, dreeamworlds won’t be using a bright color palette.