If you look at the Lux thread, and at some of the video tutorials/demos on the Groboto site, they give plenty of demonstrations of the meshed results produced by. At first glance, GroBoto looks like it might be just another 3-D with the instructions and sample tutorial projects from the GroMobile site.

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I view the heaviness of Groboto’s meshes as a similar “tool tax”: Looks great, thanks for the heads up.

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There’s been a really interesting thread over at the Luxology forums about Grobotoan interesting 3D package. I won’t be selling my Bonzai3D license just yet, but I find modeling in Groboto surprisingly productive, albeit a bit “different” UI environment. Posted August 13, In V3, they’ve introduced some pretty impressive new tools for general modeling, and grpboto C4D folks are always looking for inexpensive modeling solutions, I thought it was worth mentioning it here.

Why should they have all the fun? Sign In Sign Up. Groboto’s evolved quite a bit in V3, and thus far I’ve been very happy with the improvements and changes made. Looks very interesting and encouraging to see the developer pop up show an enthusiasm for getting stuck in. By jwiedeAugust 13, in The Lounge. Posted November 5, It offers some interesting modeling tools for procedural geometry generation, and elaborate boolean capabilities.

Lately, I’m more concerned about edge flows for groboo, and so far I’ve been pretty satisfied with Groboto’s mesh results. No registered users viewing this page. He posts there as groBoto – it’s well worth a look at his posts and those by people using Groboto as a starting form generator for ZB.


Archived This topic is now archived and is closed to further replies. Share this post Link to post Share on other sites. Darrell can you share any more new developments with how to use these maps in C4D? I find the results quite acceptable.

I’m more than willing to pay it in order to have access to Groboto’s tools. Posted September 4, On tutlrial surface, similar to the CSG approach of building up objects using parametric primitives, then combining them using booleans, to get the basic shapes wanted. When I get some time, I’ll give it a whirl. This topic is now closed to further replies.

Can you give some general info about the modeling tools? What are impressions of V3? Hehe, just like Beetlejuice, say Groboto enough times and Darrel shows up Thanks for the links.

From the sounds of it, they’re also on the right track w. Anyone else a Groboto user here? Keep in mind, the exported results from CSG packages can be heavy as well. They’re clearly focusing significant effort on the quality of geometry produced for export, and it shows.

Of course I’m happy turorial answer any questions, and very interested in seeing any hybrid works you guys produce. I believe their underlying engine is a hybrid with both poly and CSG aspects. How good is the geometry creation with booleans? I had never heard of this app before either, but it looks intriguing enough that I downloaded the trial version.

There is a demo, and I’d be interested to hear your take on it. It looks interesting so I’ll check it out. Here’s his main sketchbook thread: Groboto By jwiedeAugust 13, in The Lounge.


I believe they’re still working on improving the adaptive meshing to reduce overhead with exported models.

GroBoto v3

Agreed, the results can be a bit heavy, but I don’t see them as significantly worse than handing around frozen sub-d surfaces. The geometry is really good but quite heavy when meshed for export.

groboti The Luxology thread about Groboto troboto hereand one of the package’s developers is even active in it providing tips and tricks, and how to migrate between Groboto and Modo. However they also offer a procedural engine capable of complex iteration and variation of objects to build more complex objects, and that’s where things can get really fun — their procedural engine kind of reminds me of “fusionThing”, if you’re familiar with that C4D plugin.

There’s been a really interesting thread over at the Luxology forums about Grobotoan interesting 3D package This is going on the hit list. Will have a play around today Gfoboto personally found Groboto to be a rather impressive tool, esp.

It all looks very good — some truly intriquing possibilties discovered by leveraging GroBoto’s mesh geoboto with Phong Breaks, Selection Options, and Deformation Restrictions in C4D. I find the overall modeling workflow similar to “kit bashing”, if you’re familiar with the term. If I were targeting game engines, I suppose I’d be a lot more sensitive about mesh density, and might feel differently.

Thanks for the link John, I did not hear about it until now.