Keep on the Shadowfell is a Dungeons & Dragons adventure designed for characters of levels It includes three double-sided poster maps suitable for use with D&D miniatures, [Collapse] Dungeons & Dragons 4th edition products edit. best), an adventure (such as Keep on the Shadowfell), and dice. D&D 4th Edition Final Development Strike Team. Mike Mearls and Bruce. Hello everyone. I’m planning to run a campaign using keep on the shadowfell. I have 4 PC and was wondering whether I would have to scale.

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I generally play with like…half a group. Hey, five steps for the M: I foresee a number of Rogues dipping into Wizard for Invisibility, for instance.

This was also the first f&d I went through as a 4E player and we had one hell of a time with it. Physical Characteristics The product is made of 2 non-glossy magazine-paper booklets: We really okay with this. Corollary to that, such exception-based d&dd design will lead to the creation of broken post publication edit: Here is a thread talking about changes and edits. Thanks for the update.

Keep on the Shadowfell | D&D4 Wiki | FANDOM powered by Wikia

Bottom line This is a well made adventure that showcases what low-level heroic-tiered characters and foes can do. Treelore speaks of Hill Baron. Count on me to try to tackle reviewing the Core Books! Dark Sun Dark Sun: Investigative parts of the adventure are presented in FAQ form.

As I got to read more of it tonight, I finally stumbled upon a non combat challenge that probably is what a Skill challenge is all about. Monday, 17th March, These remain very useful as you have all the necessary information to conduct the in tue two page spread 3 pages for the Shadowefll Finale.


By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Is it even worth it pn try and fix the module or is it beyond fixing without a lot of time intensive DM-effort? If you want modules but don’t want the above route, Dungeon magazine on Shaodwfell site have various adventures set.

All are loaded with a lot of powers, most of them cool for level 1 characters. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Page 1 meep 2 1 2 Last Jump to page: From these very summarized rules, the biggest changes that jump out at me from 3. CC License All articles and comments posted posted on the site but not the products for sale are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3. Adventure Booklet This 80 page booklet starts with the introduction to the adventure.

Wizards of the Coast. If you want to reach our senior staff, email staff critical-hits. But to do that, you need to spend two feats and give up a Rogue utility power.

Chatty’s Review: D&D 4e’s Keep on the Shadowfell

By clicking “Post Your Answer”, you acknowledge that you have read our updated terms of serviceprivacy policy and cookie policyand that your continued use of the website is subject to these policies. Brians last blog post. Some combat encounters are set up on the included battlemaps. Also, EN World caught wind of your review, so you should probably expect some traffic today: This unleashes an army of undead upon the unsuspecting region.

If you want some more oomph to closing the portal once Kedp is defeated, there’s a skill challenge for that. FWIW, Keep on the Shadowfell was the first module I went through as a player in 4e oon out group didn’t have any problems. The characters even have leveling up instructions until level 3. I know the Magic the Gathering Rules by heart… all or so pages of the comprehensive rules and I can tell you that the similarities in terms of object interaction is high.


Keep on the Shadowfell And if you want some detailed assistance on improving the adventure from the ground up, this site is fantastic.

Keep on the Shadowfell – Wikipedia

Makes me feel better about my preorder. Sorry, your blog cannot share posts by email. As I mentioned to you earlier, this is much less likely that in M: Post as a guest D&c.

This is actually the module that pushed me away from 4E until about a year ago, so go figure! We played this in so maybe the errata that had come out by then made things easier, but that’s just speculation.

Luckily or unluckily DMs with good deck encounter building skills will be able to create fiendish encounters whose synergistic powers will be quite a match to brilliant players. Each encounter features different monsters, each presented in an all-inclusive stat block that covers all special powers with full descriptions.

Trasks last blog post. Beyond the keep itself, there is room for some side-treks. Hmm, no TPK’s here but we also had a large-ish party 5 to start and a 6th joined us around level 3.

The folk at WotC also did a republication, and the fixed adventure is now downloadable for free d&r their TryDND website.