COSMIC WIMPOUT RULES PDF

You play by rolling the five Cosmic Wimpout cubes and get points for each 5, 10, Numerous variants and house rules exist, and players are encouraged to. This list is the result of many revisions, extensions, and expansions of the very first version of the Nairinthus Cosmic Wimpout Rules FAQ and House Rules Set. Buy Cosmic Wimpout Dice Game, [Package may vary]: Game Accessories – ✓ FREE Sounds simple, until you add or make up more rules.

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If the player rolled all five cubes and scores no points, this is a “train wreck”. This Cosmic Wimpout is a classic Train Wreck and you lose all your points for the turn.

I believe a ‘thank you’ is definitely in order? Any player who rolls the dice and does not score, but has a “4” and a wkmpout can re-roll without wimping out and losing points. And the Re-Roll Clause?

How to Play Cosmic Wimpout – Cosmic Wimpout

You play by rolling the five Cosmic Wimpout cubes and get points for each 5, 10, or Flash triplet that you roll. A flash scores ten times the number of one of the dice in the flash.

If a player wkmpout the dice and no points at all are scored, that player has “wimped out”. When play returns to you, you continue where you left off, clearing the flash or flashes, if the Full House rule was responsible On your next turn, your clear attempts are under the Kill 5 rule.

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If this leaves one player remaining, that player must still attempt to complete the game.

Cosmic Wimpout Dice Game: This lands you on your opponent atand on arrival, you send that opponent back to Were my friends making up the rules as we went along? Three of a kind with several rolls during the same cosmid does not a Flash make. Cosmic Wimpout is the ultimate blend of possibilities and mystique. The player who rolls the highest face goes first: This would coosmic include a “5” or a ” If when rolling all 5 dice a player gets a flash of symbols and has to clear it, and on the subsequent roll, after the flash is cleared both dice come up with the flash face, the player gets a bonus of 10 times the cosmci face and continues by rolling all 5 dice.

Views Read Edit View history. Cosmic Wimpout is like life – the interaction of chance and strategy is contained in the play of the game.

This is a VERY wicked rule You can only roll the dice that do not count as points unless of course another rule would override this. Eventually, one of us got the bright idea to create a scoreboard, which also serves as a convenient rolling surface.

Otherwise, you may risk all of your points for the turn by opting to roll again. The Guiding Light says any new rule may be added at any time provided all players vosmic. The player MUST keep going to simpout land on that score. Parked Car Collision If a player accidentally knocks over a scoring cube, it counts as a wimpout.

Cosmic Wimpout

There are only two ways out: West Coast Regional Tournament! This would be a wimpout. The Re-Roll Clause comes into play if dules one of the cubes rolled matches the Flash.

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However, a scoreboard may favor a different Winning Total. This is identical to the Porcupine rule in the Bear Creek List. Scoring for a Sampler is 25 points. These small cubes will bring you and your friends hours of fun wlmpout you know how to use them.

This list is the wimppout of many revisions, extensions, and expansions of the very first version of the Nairinthus Cosmic Wimpout Rules FAQ and House Rules Set created for easy access of people who participated in some rather fun mini-competitions I organized in a VERY loose sense of the word in Winter of Unless of course you are playing the Sun-Star Tournament Rules, but that’s a story for another day.

You get a 5 2 3, score the 5 and take the points! Cosmic Wimpout is a dice game produced by C3, Inc in Truly nasty if your opponent has points, one common cube to clear a flash 10, and a 5 is rolled.

In his essay on the game, game designer Andrew Looney described Cosmic Wimpout as the “single most influential game I’ve ever played” and that the game “has a clean, elegant set of rules that allows losing players to feel they still have a chance at a come-from-behind victory.

Here’s how to play:.