Beguiler. Beguiler Spells. 0-Level Beguiler Spells. Div. Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. 0 Level. Dancing Lights: Creates torches or other lights. Daze: Humanoid creature of 4 HD or less loses next action. Detect Magic: Detects spells and magic. Back to Top.: ethereal jaunt, greater arcane sight, mass hold person,. mass invisibility, phase door, power word blind, project image,. spell turning.
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Beguilers can use the Search skill to locate traps when the task has a Difficulty Class higher than The duration is also a little too short for what you typically want to do with it Expeditious Retreat — If you need to run, this will make sure you get away.
Subjects in fog get to Wis and Will checks. If you build to use this, it will be of some benefit. All times are GMT If you really want to use Cloaked Casting, you should use marbles or invisibility. Nondetection — Fairly useless, but at least at this point the duration is probably long enough to actually protect you from scrying.
Short duration makes it pretty useless. Suggestion — Potentially really nice, but you have to share a language to make it actually work, which narrows its use considerably. This spell is a great way to disorient enemies and, like Obscuring Mist, set them up to be pummeled by area attacks.
The New World, Part 9: Join This Site Site Members Recent Posts Recent changes List all pages Page Tags Channel Operations Site Manager Page tags arcane awarded balance barbarian bard beastfolk beguiler changeling chaos cleric combat creation divine dragon druid elf evil fighter good human law monk moved psion psionic ranger rogue swordsage warlock wizard. Anything that senses by something other than sight is going to get past this. The target is not considered flat-footed and therefore can make attacks of opportunity against you if you do not cast defensively.
Completely invalidates Open Lock as a skill. Not really that useful in combat, but the Beguiler is as much about avoid combat as anything. Most traps are set on locks though, so it isn’t likely to help. Grants ability to walk on walls and ceilings.
Beguiler Spell list
Its effects are mostly noticeable against casters, as it can make their spells inaccessible. Normally, armor of any type interferes with an arcane spellcaster’s gestures, beguiller can cause your spells to fail if those spells have a somatic component.
Hypnotism — Obnoxiously short duration, random HD affected, and a generally lackluster effect make this pretty clearly worse than the rest of your Will-save spells. If you need to split up your enemies for any reason this spell is a quick way to do that. Negates sound in ft. You can cast any spell you know without preparing it ahead of time.
Nonlethal damage knocks out subject. Still, in non-combat contexts this spell can be really nice, and even in combat you can do some pretty effective things, like making a paladin throw his sword. It is a skillmonkey with a lot of powerful disabling utility spells, and can fight without doing damage.
Your DM might get tired of this though and overhaul the diplomacy rules. You can work with this, though.
Detect Magic — Probably the spell from this level you will mostly use after level 1. If you need sheer scout something that close, you are better off going invisible and walking there. Undetectable Alignment — This spell has very narrow use outside of dumb shenanigans. Beguilers are proficient with all simple weapons plus the hand crossbow, rapier, shortbow, and short sword.
This is why you became a Beguiler, more likely than not. If your allies have already softened up an enemy, you could maybe finish it off with this.
Beguiler – Class – D&D Tools
Of course, by this point any smart person is going to have mind ssheet or equivalent, so you are pretty much restricted to stealing an underling or two. Greater Mirror Image — Firstly, this spell is an immediate action, so it is functionally free as a buff. Confusion — The area of effect is pretty nice, but the table of actions beguileg pretty meh.
Definitely a good option. On the other hand, negated by a save, language-dependent, mind-affecting. The duration is pretty short though, so you need to know what you are seeing through.
Index of Spells by Class – Beguiler
Mass Whelm — Just as useless as the other versions, though at least this one does as much damage as a real damage spell. Ghost Sound — Potentially useful depending on how much your DM values roleplay. Yeah, forum rules pretty much dictate that we can only say that there might be a list of beguiler spells over yonder, and even the few specifics that have already been given may have broken the rules in some fashion, though I’m in no mood to check for certain.
Basically, you want to be a gnome. Subject momentarily becomes ethereal. Blinds creatures, outlines invisible creatures.
At low levels, this could happen pretty often, so you may be glad of this spell. Subjects Int and Cha drop to 1.