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Gravel Meshes As a first on the market, we offer gravel ‘textures’ in form of real 3D geometry. While both version have the same polygon count of roughly 8 million, the 2m version has four times more mesh detail per pebble as the 4m version.
Gravel – Volume One Demos | Arroway Textures
The displacement and normal maps are textres in conjunction with the variation texture on render time. Stone Textures Meant to be used with the 3D gravel meshes, this product also contains especially optimized stone textures in different styles and colors, based on 94 distinct sets.
Each texture agroway of diffuse, bump, normal, displacement and reflectivity maps, as well as a number of special maps that will help you to modify the gravel textures or to create entirely new textures. The only remaining difficulty, is to produce the actual 3D mesh data.
Stone Textures Stone Textures for 3D Gravel There are 94 distinct stone textures contained in this product disks 4 to 6plus color variations, making for a total of different styles. The 3D gravel meshes that are contained in this product cover an area of nominally arroqay x 2m and 4m x 4m.
AO, edge and mask maps can help you create your own gravel textures e. Because the UV coordinates of the gravel mesh respect texture edges, these stone textures do not have to be tilable.
Gravel – Volume One | Arroway Textures
This product contains a total of gravel arroawy, based on 15 different gravel styles. To have the whole gravel surface as one single mesh object would not be practical. This way you can choose which layer is visible, e. The finished UV mapping is optimized for stone textures with a size of 50cm x 50cm. Contains surface roughness information, describing how reflective the surface appears.
Since polygon counts matter less and less these grave, it has now become a viable approach to render complex surfaces, such as gravel, as real 3D geometry. This arrwoay you to choose the scale that fits the textires of your 3D scene best, i. Different scales and resolutions Scale All gravel textures, base and variation, come in three different scales: These textures are on the low-end regarding the demand they put of hard- and software.
Several different techniques can be employed in arroway to compensate for this fact. Due to the somewhat ‘fractal’ nature of gravel and its individual pebbles, it is possible to scale the meshes up or down with basically no limit. Only use the layers you need Mesh Layers In addition to clusters, most gravel meshes have also been split into two layers; a top-layer and a bottom-layer, each containing roughly half of the arrowwy. There are 94 distinct stone textures contained in this product disks 4 to 6plus color variations, making for a total of different styles.
The meshes consist of 25cm-clusters, grouped into two layers, inside one container group. Real-Time Usage With their power-of-2 resolution of px x px, these textures are perfect in real-time applications, e. This allows for the creation of custom mixtures of different stone types and colors. A second color map, optimized for use with displacement mapping Bump map: Each stone texture has been created so that its inherent variation in surface texture and color mirrors the variability of the whole gravel surface.
This collection contains different gravel textures and – as an industry first – gravel as real 3D geometry. Neither would it be possible to have every pebble be its own mesh object.
The variation texture contains diffuse, bump and reflectivity maps, which are unique to each variation. Each gravel texture basically consists of two parts, the base texture and the variation texture.
Shared base textures with various map types Base Textures There are 15 different base textures in total, each consisting of the following: There is more than one way in which these gravel textures can be used. In addition to clusters, most gravel meshes have also been split into two layers; a top-layer and a bottom-layer, each containing roughly half of the pebbles. This map also has Ambient Occlusion baked-in.
Since these stone textures are meant to be used with the 3D gravel meshes, the same requirements apply:.